/* 0x1A */
registerPacket(EntityExperienceOrbCodec.class, new EntityExperienceOrbHandler());
/* 0x1B */
registerPacket(SteerVehicleCodec.class, new SteerVehicleHandler());
/* 0x1C */
registerPacket(EntityVelocityCodec.class, new EntityVelocityHandler());
/* 0x1D */
registerPacket(EntityDestroyCodec.class, new EntityDestroyHandler());
/* 0x1E */
registerPacket(EntityInitializeCodec.class, new EntityInitializeHandler()); //TODO the meaning of this packet is basically that the entity did not move/look since the last such packet. We need to implement this!
/* 0x1F */