/* 0x20 */
registerPacket(EntityYawCodec.class, new EntityYawHandler()); //TODO rename Entity Look on the minecraft protocol page
/* 0x21 */
registerPacket(EntityRelativePositionYawCodec.class, new EntityRelativePositionYawHandler()); //TODO same as above
/* 0x22 */
registerPacket(EntityTeleportCodec.class, new EntityTeleportHandler());
/* 0x23 */
registerPacket(EntityHeadYawCodec.class, new EntityHeadYawHandler()); //TODO same as above
/* 0x26 */
registerPacket(EntityStatusCodec.class, new EntityStatusHandler());
/* 0x27 */