/* 0x1C */
registerPacket(EntityVelocityCodec.class, new EntityVelocityHandler());
/* 0x1D */
registerPacket(EntityDestroyCodec.class, new EntityDestroyHandler());
/* 0x1E */
registerPacket(EntityInitializeCodec.class, new EntityInitializeHandler()); //TODO the meaning of this packet is basically that the entity did not move/look since the last such packet. We need to implement this!
/* 0x1F */
registerPacket(EntityRelativePositionCodec.class, new EntityRelativePositionHandler());
/* 0x20 */
registerPacket(EntityYawCodec.class, new EntityYawHandler()); //TODO rename Entity Look on the minecraft protocol page
/* 0x21 */