private float timeLeft = VanillaConfiguration.ITEM_SPAWN_TIME.getFloat();
@Override
public void onAttached() {
super.onAttached();
setEntityProtocol(new ItemEntityProtocol());
PhysicsComponent physics = getOwner().getPhysics();
physics.activate(1f, new BoxShape(0.27f, 0.27f, 0.27f), false, true);
if (getAttachedCount() == 1) {
getOwner().add(Health.class).setSpawnHealth(20);
}