public void setPlaying(boolean playing) {
// This call is most likely useless, but might be useful once the client
// changes the displayed model between playing and not-playing
getBlock().setData(playing ? 1 : 0);
// Play the effect
Music music = playing ? this.getMusic() : Music.NONE;
GeneralEffects.MUSIC_DISC.playGlobal(getPoint(), music);
}