// - potions, exp. bottles, monster eggs
// - armor,
if (material.equals(VanillaMaterials.ARROW)) {
shootEffect = GeneralEffects.RANDOM_BOW;
toLaunch = new Arrow();
} else if (material.equals(VanillaMaterials.EGG)) {
shootEffect = GeneralEffects.RANDOM_BOW;
//TODO: Spawn
} else if (material.equals(VanillaMaterials.SNOWBALL)) {
shootEffect = GeneralEffects.RANDOM_BOW;