@Override
public void onPlacement(Block block, short data, BlockFace against, Vector3f clickedPos, boolean isClickedBlock, Cause<?> cause) {
super.onPlacement(block, data, against, clickedPos, isClickedBlock, cause);
this.setAttachedFace(block, against, cause);
if (against == BlockFace.BOTTOM || against == BlockFace.TOP) {
Skull skull = block.get(Skull.class);
skull.setRotation(PlayerUtil.getYaw(cause));
}
}