}
@Override
public void onUpdate(BlockMaterial oldMaterial, Block block) {
super.onUpdate(oldMaterial, block);
Dropper dropper = block.get(Dropper.class);
if (!dropper.isPowered() && this.isReceivingPower(block)) {
shootItem(block, dropper.getInventory().getFirstUsedSlot());
}
dropper.setPowered(this.isReceivingPower(block));
}