Entity holder = getOwner();
head = holder.add(EntityHead.class);
health = holder.add(Health.class);
drowning = holder.add(Drowning.class);
navigation = holder.add(NavigationComponent.class);
navigation.setDefaultExaminers(new VanillaBlockExaminer());
ai = holder.add(GoapAIComponent.class);
holder.add(Burn.class);
if (!(holder instanceof Player)) {
holder.add(VanillaNetworkComponent.class);
}