Entity holder = getOwner();
    head = holder.add(EntityHead.class);
    health = holder.add(Health.class);
    drowning = holder.add(Drowning.class);
    navigation = holder.add(NavigationComponent.class);
    navigation.setDefaultExaminers(new VanillaBlockExaminer());
    ai = holder.add(GoapAIComponent.class);
    holder.add(Burn.class);
    if (!(holder instanceof Player)) {
      holder.add(VanillaNetworkComponent.class);
    }