super.resolve(light, material, height, coords, false);
}
@Override
public void resolveChunks(ChunkCuboidLightBufferWrapper<VanillaCuboidLightBuffer> light, ImmutableCuboidBlockMaterialBuffer material, ImmutableHeightMapBuffer height, int[] bx, int[] by, int[] bz, int[] tx, int[] ty, int[] tz, int changedCuboids) {
Iterable<IntVector3> coords = new IntVector3CuboidArray(bx, by, bz, tx, ty, tz, changedCuboids);
super.resolve(light, material, height, coords, false);
}