setFrequency(0.004 / scale);
//
// LAND LAYERS
//
// desert
final BiomeSelectorLayer basicDesert =
hills.clone().
addElement(VanillaBiomes.DESERT, -1, 0.5f).
addElement(VanillaBiomes.DESERT_HILLS, 0.5f, 1);
// desert land
final BiomeSelectorLayer desert =
rivers.clone().
addElement(basicDesert, -1, 0.14f).
addElement(VanillaBiomes.RIVER, 0.14f, 1);
// forest
final BiomeSelectorLayer basicForest =
hills.clone().
addElement(VanillaBiomes.FOREST, -1, 0.5f).
addElement(VanillaBiomes.FOREST_HILLS, 0.5f, 1);
// forest land
final BiomeSelectorLayer forest =
rivers.clone().
addElement(basicForest, -1, 0.14f).
addElement(VanillaBiomes.RIVER, 0.14f, 1);
// jungle
final BiomeSelectorLayer basicJungle =
hills.clone().
addElement(VanillaBiomes.JUNGLE, -1, 0.5f).
addElement(VanillaBiomes.JUNGLE_HILLS, 0.5f, 1);
// jungle land
final BiomeSelectorLayer jungle =
rivers.clone().
addElement(basicJungle, -1, 0.14f).
addElement(VanillaBiomes.RIVER, 0.14f, 1);
// plains
final BiomeSelectorLayer plains =
rivers.clone().
addElement(VanillaBiomes.PLAINS, -1, 0.14f).
addElement(VanillaBiomes.RIVER, 0.14f, 1);
// swamp
final BiomeSelectorLayer swamp =
rivers.clone().
addElement(VanillaBiomes.SWAMP, -1, 0.14f).
addElement(VanillaBiomes.RIVER, 0.14f, 1);
// taiga
final BiomeSelectorLayer basicTaiga =
hills.clone().
addElement(VanillaBiomes.TAIGA, -1, 0.5f).
addElement(VanillaBiomes.TAIGA_HILLS, 0.5f, 1);
// taiga sub-land
final BiomeSelectorLayer subTaiga =
rivers.clone().
addElement(basicTaiga, -1, 0.14f).
addElement(VanillaBiomes.FROZEN_RIVER, 0.14f, 1);
// taiga land
final BiomeSelectorLayer taiga =
frozenOceans.clone().
addElement(subTaiga, -1, 0.4f).
addElement(VanillaBiomes.FROZEN_OCEAN, 0.4f, 1);
// tundra
final BiomeSelectorLayer basicTundra =
hills.clone().
addElement(VanillaBiomes.TUNDRA, -1, 0.5f).
addElement(VanillaBiomes.TUNDRA_HILLS, 0.5f, 1);
// tundra sub-land
final BiomeSelectorLayer subTundra =
rivers.clone().
addElement(basicTundra, -1, 0.14f).
addElement(VanillaBiomes.FROZEN_RIVER, 0.14f, 1);
// tundra land
final BiomeSelectorLayer tundra =
frozenOceans.clone().
addElement(subTundra, -1, 0.4f).
addElement(VanillaBiomes.FROZEN_OCEAN, 0.4f, 1);
//
// PRIMARY LAYERS
//
// mushroom
final BiomeSelectorLayer mushroom =
new PerlinRangeLayer(11).
setOctaveCount(1).
setFrequency(0.004 / scale).
addElement(VanillaBiomes.OCEAN, -1, 0.75f).
addElement(VanillaBiomes.MUSHROOM_SHORE, 0.75f, 0.85f).
addElement(VanillaBiomes.MUSHROOM, 0.85f, 1);
// shore
final BiomeSelectorLayer shore =
rivers.clone().
addElement(VanillaBiomes.BEACH, -1, 0.16f).
addElement(VanillaBiomes.RIVER, 0.16f, 1);
// land
final BiomeSelectorLayer land =
new WhittakerLayer(7).
setHumidityOctaveCount(1).
setHumidityFrequency(0.0005 / scale).
setTemperatureOctaveCount(1).
setTemperatureFrequency(0.0005 / scale).
addElement(desert, 20, 50).
addElement(plains, 10, 150).
addElement(forest, 15, 235).
addElement(jungle, 20, 350).
addElement(swamp, 10, 300).
addElement(taiga, -5, 215).
addElement(tundra, -10, 185);
// small mountains
final BiomeSelectorLayer smallMountains =
rivers.clone().
addElement(VanillaBiomes.SMALL_MOUNTAINS, -1, 0.16f).
addElement(VanillaBiomes.RIVER, 0.16f, 1);
// mountains
final BiomeSelectorLayer mountains =
rivers.clone().
addElement(VanillaBiomes.MOUNTAINS, -1, 0.16f).
addElement(VanillaBiomes.RIVER, 0.16f, 1);
//
// STARTING LAYER
//
// start
final BiomeSelectorLayer start =
new PerlinRangeLayer(5).
setOctaveCount(1).
setFrequency(0.0028 / scale).
addElement(mushroom, -1, -0.5f).
addElement(VanillaBiomes.OCEAN, -0.5f, -0.05f).