ores.addOreTypes(VanillaOreTypes.DIRT, VanillaOreTypes.GRAVEL, VanillaOreTypes.COAL, VanillaOreTypes.IRON,
VanillaOreTypes.REDSTONE, VanillaOreTypes.GOLD, VanillaOreTypes.LAPIS_LAZULI, VanillaOreTypes.DIAMOND);
addPopulators(
new MineshaftPopulator(), new StrongholdPopulator(), new TemplePopulator(),
new PondPopulator(), new DungeonPopulator(), ores,
new BiomePopulator(),
new FallingLiquidPopulator(), new SnowPopulator());
register(VanillaBiomes.OCEAN);
register(VanillaBiomes.FROZEN_OCEAN);
register(VanillaBiomes.PLAINS);
register(VanillaBiomes.DESERT);