break;
case STATIC_SHOOTER_ENEMY:
enemy = new StaticShooterEnemy(Constants.SCREEN_WIDTH - 100, new Random().nextInt(SCREEN_HEIGHT - ENEMY_HEIGHT), -100f, BulletDirection.LEFT);
((StaticShooterEnemy) enemy).setEnemies(spriteManager.getEnemies());
case SMART_ENEMY:
enemy = new SmartEnemy(Constants.SCREEN_WIDTH, MathUtils.random(0, SCREEN_HEIGHT - ENEMY_HEIGHT), -150f);
default:
break;
}
return enemy;