case SHOOTER_ENEMY:
int location = new Random().nextInt(2);
if (location == 0) {
location = 20;
enemy = new ShooterEnemy(Constants.SCREEN_WIDTH, location, -120f, BulletDirection.DOWN);
}
else {
location = SCREEN_HEIGHT - ENEMY_HEIGHT - 20;
enemy = new ShooterEnemy(Constants.SCREEN_WIDTH, location, -120f, BulletDirection.UP);
}
((ShooterEnemy) enemy).setEnemies(spriteManager.getEnemies());
break;
case STONE: