if(keyInput.isKeyInputActive(KeyEvent.VK_ESCAPE)) {
this.bus.broadcast(new StateChange(MenuState.class));
}
if(keyInput.isKeyInputActive(KeyEvent.VK_LEFT) && this.rotationReady) {
this.bus.send(new RotationChange(-ROTATION_INCREMENT_DEGREES), this.getEntityId());
this.throttleRotation();
} else if(keyInput.isKeyInputActive(KeyEvent.VK_RIGHT) && this.rotationReady) {
this.bus.send(new RotationChange(ROTATION_INCREMENT_DEGREES), this.getEntityId());
this.throttleRotation();
}
if(keyInput.isKeyInputActive(KeyEvent.VK_SPACE)) {
this.bus.send(new ProjectileLaunch(), this.getEntityId());