UUID projectileId = UUID.randomUUID();
this.bus.broadcast(new ComponentAddition(new Sprite(this.bus, projectileId, projectileImage)));
Physics physics = new Physics(this.bus, projectileId);
this.bus.send(new PhysicsCloning(this.getEntityId(), physics), this.getEntityId());
physics.setWidth(projectileWidth);
physics.setHeight(projectileHeight);
this.bus.broadcast(new ComponentAddition(physics));