// if entering debug state, activate this tab
if (contextDepth > 0 &&
contextDepth_ == 0)
{
eventBus_.fireEvent(new ActivatePaneEvent("Environment"));
debugCommander_.enterDebugMode(DebugMode.Function);
enteringDebugMode = true;
}
// if leaving debug mode, let everyone know
else if (contextDepth == 0 &&