// Prevent engine initialization code from recreating other engines
setInstance(this);
// Instantiate the logger facade
if (Edition.CURRENT == Edition.GWT) {
this.loggerFacade = new LoggerFacade();
} else {
}
this.registeredClients = new CopyOnWriteArrayList<ConnectorHelper<Client>>();
this.registeredProtocols = new CopyOnWriteArrayList<ProtocolHelper>();