GameServer.getServiceManager().getItemDatabase().getItem(id).getId(), q));
//Update the client's money
this.updateClientMoney();
//Let player know he sold the item.
TcpProtocolHandler.writeMessage(m_tcpSession,
new ShopSellMessage(GameServer.getServiceManager().getItemDatabase().getItem(id).getId()));
} else {
//Return You don't have that item, fool!
TcpProtocolHandler.writeMessage(m_tcpSession, new ShopNoItemMessage(GameServer.getServiceManager().getItemDatabase()
.getItem(id).getName()));
}