new double[] { 1.0 }
)));
m_moves.add(new MoveListEntry("Toxic", new StatusMove(
PokemonType.T_POISON, 0, 0.85, 10, new StatusEffect[] {
new ToxicEffect()
},
new boolean[] { false },
new double[] { 1.0 }
)));
m_moves.add(new MoveListEntry("Poison Fang", new StatusMove(
PokemonType.T_POISON, 50, 1.0, 15, new StatusEffect[] {
new ToxicEffect()
},
new boolean[] { false },
new double[] { 0.3 }
)));