if (curHP != 0)
m_timeLine.getBattleCanvas().setPokeballImage(index, "normal");
else
m_timeLine.getBattleCanvas().setPokeballImage(index, "fainted");
m_enemyPokes[index] = new Pokemon();
m_enemyPokes[index].setName(name);
m_enemyPokes[index].setLevel(level);
m_enemyPokes[index].setGender(gender);
m_enemyPokes[index].setMaxHP(maxHP);
m_enemyPokes[index].setCurHP(curHP);