if(p.getId() == m_game.getPlayerId()) {
/*
* This dude is our player! Store this information
*/
p.setOurPlayer(true);
OurPlayer pl;
if(m_game.getOurPlayer() == null) {
pl = new OurPlayer();
} else {
pl = new OurPlayer(m_game.getOurPlayer());
}
pl.set(p);
m_game.setOurPlayer(pl);
m_game.getMapMatrix().addPlayer(pl);
GameClient.getInstance().setOurPlayer(pl);
GameClient.getInstance().getOurPlayer().setAnimating(true);
} else{