Package org.openpixi.pixi.physics.solver

Examples of org.openpixi.pixi.physics.solver.EulerRichardson


    //defaultSettings.setTimeStep(0.1);
    defaultSettings.setGridCellsX(10);
    defaultSettings.setGridCellsY(10);
    defaultSettings.setNumOfParticles(100);
    defaultSettings.setIterations(100);
    defaultSettings.setParticleSolver(new EulerRichardson());
                defaultSettings.setInterpolator(new ChargeConservingCIC());
                defaultSettings.setOCLParticleSolver("euler richardson");
                defaultSettings.setOCLGridInterpolator("charge conserving CIC");
               
    Simulation sequentialSimulation = new Simulation(defaultSettings);
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    stt.setParticleList(
        createRandomParticles(stt.getSimulationWidth(), stt.getSimulationHeight(),
        stt.getSpeedOfLight(), count, radius));

    stt.setBoundary(GeneralBoundaryType.Hardwall);
    stt.setParticleSolver(new EulerRichardson());

    Simulation simulation = new Simulation(stt);
    return simulation;
  }
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    stt.setParticleList(
        createRandomParticles(stt.getSimulationWidth(), stt.getSimulationHeight(),
        stt.getSpeedOfLight(), count, radius));

    stt.setBoundary(GeneralBoundaryType.Hardwall);
    stt.setParticleSolver(new EulerRichardson());

    Simulation simulation = new Simulation(stt);
    return simulation;
  }
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    stt.setParticleList(
        createRandomParticles(stt.getSimulationWidth(), stt.getSimulationHeight(),
        stt.getSpeedOfLight(), count, radius));

    stt.setBoundary(GeneralBoundaryType.Hardwall);
    stt.setParticleSolver(new EulerRichardson());

    Simulation simulation = new Simulation(stt);
    return simulation;
  }
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    stt.addForce(new SpringForce());

    stt.setParticleList(new ArrayList<Particle>());

    stt.setBoundary(GeneralBoundaryType.Periodic);
    stt.setParticleSolver(new EulerRichardson());

    for (int k = 0; k < count; k++) {
      Particle par = new ParticleFull();
      par.setX(stt.getSimulationWidth() * Math.random());
      par.setY(stt.getSimulationHeight() * Math.random());
 
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