* @see org.newdawn.slick.state.BasicGameState#keyReleased(int, char)
*/
public void keyReleased(int key, char c) {
if (key == Input.KEY_2) {
GameState target = game.getState(TestState2.ID);
final long start = System.currentTimeMillis();
CrossStateTransition t = new CrossStateTransition(target) {
public boolean isComplete() {
return (System.currentTimeMillis() - start) > 2000;