* Indicates a failure to access the resource
*/
public static Texture getTexture(String resourceName,
BufferedImage resourceimage, int target, int dstPixelFormat,
int minFilter, int magFilter) throws IOException {
ImageIOImageData data = new ImageIOImageData();int srcPixelFormat = 0;
// create the texture ID for this texture
int textureID = InternalTextureLoader.createTextureID();
TextureImpl texture = new TextureImpl(resourceName, target, textureID);
// Enable texturing
Renderer.get().glEnable(SGL.GL_TEXTURE_2D);
// bind this texture
Renderer.get().glBindTexture(target, textureID);
BufferedImage bufferedImage = resourceimage;
texture.setWidth(bufferedImage.getWidth());
texture.setHeight(bufferedImage.getHeight());
if (bufferedImage.getColorModel().hasAlpha()) {
srcPixelFormat = SGL.GL_RGBA;
} else {
srcPixelFormat = SGL.GL_RGB;
}
// convert that image into a byte buffer of texture data
ByteBuffer textureBuffer = data.imageToByteBuffer(bufferedImage, false, false, null);
texture.setTextureHeight(data.getTexHeight());
texture.setTextureWidth(data.getTexWidth());
texture.setAlpha(data.getDepth() == 32);
if (target == SGL.GL_TEXTURE_2D) {
Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MIN_FILTER, minFilter);
Renderer.get().glTexParameteri(target, SGL.GL_TEXTURE_MAG_FILTER, magFilter);