world.addBodyListener(item[0].getBody(), this);
world.addBodyListener(item[1].getBody(), this);
Body currentBeaverBody = currentPlayer.getCurrentBeaver().getBody();
crosshairAngle = 45;
crosshair = new StaticBody(new Rectangle(50f,5f),currentBeaverBody.getX(),currentBeaverBody.getY());
world.add(crosshair);
crosshair.setRotation(crosshairAngle);
crosshairImage = new Image("data/crosshair.png").getScaledCopy(0.5f);
bulletImage = new Image("data/wood.png").getScaledCopy(0.5f);
healthImage = new Image("data/health.png").getScaledCopy(0.5f);