getCanvas().addChild(nextSceneButton);
nextSceneButton.setPositionGlobal(new Vector3D(mtApp.width - nextSceneButton.getWidthXY(TransformSpace.GLOBAL) - 5, mtApp.height - nextSceneButton.getHeightXY(TransformSpace.GLOBAL) - 5, 0));
//Set a scene transition - Flip transition only available using opengl supporting the FBO extenstion
if (MT4jSettings.getInstance().isOpenGlMode() && GLFBO.isSupported(mtApp))
this.setTransition(new SlideTransition(mtApp, 700));
else{
this.setTransition(new FadeTransition(mtApp));
}
}