//Disable the last scene's global input processors
this.getInputManager().disableGlobalInputProcessors(lastScene);
// /*
if (lastScene.getTransition() != null){
ITransition t = lastScene.getTransition();
this.pendingTransition = new TransitionInfo(t, lastScene, newScene);
t.init();
t.setup(lastScene, newScene);
return true;
}else{
return this.doSceneChange(lastScene, newScene);
}
// */