previousSceneButton.scale(-1, 1, 1, previousSceneButton.getCenterPointLocal(), TransformSpace.LOCAL);
previousSceneButton.setPositionGlobal(new Vector3D(previousSceneButton.getWidthXY(TransformSpace.GLOBAL) + 5, mtApp.height - previousSceneButton.getHeightXY(TransformSpace.GLOBAL) - 5, 0));
//Set a scene transition - Flip transition only available using opengl supporting the FBO extenstion
if (MT4jSettings.getInstance().isOpenGlMode() && GLFBO.isSupported(mtApp))
this.setTransition(new FlipTransition(mtApp, 700));
else{
this.setTransition(new FadeTransition(mtApp));
}
}