}
player.setStatus(Action.TAKING_GITEM);
boolean blocked = false;
try {
PathHandler pa = new PathHandler(player);
for (int i : new int[] { 1, 2, 4, 8 }) {
if (pa.isBlocking(location.getX(), location.getY(), i)) {
blocked = true;
}
}
} catch (Exception e) {
e.printStackTrace();