// f2p
private void handleDoor(final Player player, final ActiveTile tile,
final GameObject object, final int dir, final InvItem item) {
player.setStatus(Action.USING_INVITEM_ON_DOOR);
Instance.getDelayedEventHandler().add(
new WalkToObjectEvent(player, object, false) {
public void arrived() {
owner.resetPath();
if (owner.isBusy()
|| owner.isRanging()
|| !owner.getInventory().contains(item.id)