Package org.menacheri.jetserver.util

Examples of org.menacheri.jetserver.util.TestGameRoom


    GameRoomSessionBuilder sessionBuilder = new GameRoomSessionBuilder();
    sessionBuilder.parentGame(game).gameRoomName("Zombie_ROOM_1")
        .protocol(dummyProtocol);
    CountDownLatch latch = new CountDownLatch(1);
    AtomicLong counter = new AtomicLong(1l);
    Session gameRoomSession = new TestGameRoom(sessionBuilder, counter,
        latch);
    GameRoom gameRoom = (GameRoom) gameRoomSession;
    PlayerSession playerSession = gameRoom.createPlayerSession(null);
    gameRoom.connectSession(playerSession);
    playerSession.addHandler(new SessionHandlerLatchCounter(playerSession,
        counter, latch));

    // start test
    gameRoom.disconnectSession(playerSession);
    JetlangEventDispatcher gameDispatcher = (JetlangEventDispatcher) gameRoomSession
        .getEventDispatcher();
    assertNoListeners(gameDispatcher);
    Event event = Events.event(null, Events.SESSION_MESSAGE);
    playerSession.onEvent(event);
    assertFalse(latch.await(500, TimeUnit.MILLISECONDS));

    // Connect to another game room
    sessionBuilder.gameRoomName("Zombie_ROOM_2");

    Session gameRoomSession2 = new TestGameRoom(sessionBuilder, counter,
        latch);
    GameRoom gameRoom2 = (GameRoom) gameRoomSession2;
    gameRoom2.connectSession(playerSession);
    playerSession.addHandler(new SessionHandlerLatchCounter(playerSession,
        counter, latch));
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    sessionBuilder.parentGame(game).gameRoomName("Zombie_ROOM_1")
        .protocol(dummyProtocol);
    CountDownLatch latch1 = new CountDownLatch(2);
    CountDownLatch latch2 = new CountDownLatch(2);
    AtomicLong counter = new AtomicLong(0l);
    Session gameRoomSession = new TestGameRoom(sessionBuilder, counter,
        latch1);
    GameRoom gameRoom = (GameRoom) gameRoomSession;
    PlayerSession playerSession = gameRoom.createPlayerSession(null);
    PlayerSession playerSession2 = gameRoom.createPlayerSession(null);
    PlayerSession playerSession3 = gameRoom.createPlayerSession(null);
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