playerSession.setTcpSender(sender);
// Connect the pipeline to the game room.
gameRoom.connectSession(playerSession);
playerSession.setWriteable(true);// TODO remove if unnecessary. It should be done in start event
// Send the re-connect event so that it will in turn send the START event.
playerSession.onEvent(new ReconnetEvent(sender));
loginUdp(playerSession, buffer);
}