* the map will be unloaded, and the map folder may be deleted.
*/
public void destroy(MatchUnloadEvent.Reason reason)
{
// fire match unload event
MatchUnloadEvent event = new MatchUnloadEvent(this, reason);
AutoReferee.callEvent(event);
if (event.isCancelled()) return;
// for cleanup purposes, BEFORE we eject all of the players
this.messageReferees("world", getWorld().getName(), "destroy");
// first, handle all the players