private LWJGLImageGraphics( int width, int height, int paintedMipMapCount, int mipMapLevel, float scale, Renderer renderer ) {
super( width, height, paintedMipMapCount, mipMapLevel, scale );
this.renderer = renderer;
glu = new GLU();
if ( paintedMipMapCount > 0 && ( width > 1 || height > 1 ) ) {
if ( width < 2 ) {
width = 2;
}
if ( height < 2 ) {