fsh = new Shader(GL_FRAGMENT_SHADER, "varying lowp vec3 color;\n" +
"void main(void) {\n" +
"\tgl_FragColor = vec4(color, 1.0);\n" +
"}");
program = new ShaderProgram(vsh, fsh);
program.enable();
LIGHT_POS = program.getUniformLocation("LIGHT_POS");
MVP = program.getUniformLocation("MODEL_VIEW_PROJECTION_MATRIX");