gl.glVertex3f(posX + quantum, posY - quantum, posZ + quantum);
gl.glEnd();
}
protected void displayOctantInfo(GL2 gl, GLU glu) {
GLUT glut = new GLUT();
float quantum = size / 2;
float height = 15;
gl.glPushMatrix();
gl.glTranslatef(posX - quantum, posY + quantum - height, posZ + quantum);
gl.glScalef(0.1f, 0.1f, 0.1f);
gl.glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
glut.glutStrokeString(GLUT.STROKE_MONO_ROMAN, "ID: " + leafId);
gl.glPopMatrix();
height += 15;
gl.glPushMatrix();
gl.glTranslatef(posX - quantum, posY + quantum - height, posZ + quantum);
gl.glScalef(0.1f, 0.1f, 0.1f);
gl.glColor4f(0.0f, 0.0f, 1.0f, 1.0f);
glut.glutStrokeString(GLUT.STROKE_MONO_ROMAN, "objectsCount: " + nodeCount);
gl.glPopMatrix();
}