draw();
Date currentDate = new Date();
long renderTime = (currentDate.getTime() - lastFrameDate.getTime());
double renderTimeSeconds = renderTime / 1000d;
double fps = 1 / renderTimeSeconds;
queue.addTransient(new SGText(Math.round(fps) + " FPS", 5, 15));
queue.redrawAndClear();
// System.out.println("Current vehicle location ("+x+", "+y+")");
// System.out.println("Vehicle task sleeping");
lastFrameDate = new Date();
}