return renderImageNormal(pRenderInfo, 1, 0);
}
}
private RenderedFlame renderImageStereo3d(RenderInfo pRenderInfo) {
Stereo3dEye storedEye = eye;
double storedAngle = flame.getStereo3dAngle();
double storedEyeDist = flame.getStereo3dEyeDist();
try {
switch (pRenderInfo.getRenderMode()) {
case PREVIEW: