Food food = (Food) game.getBoard().spriteAt(1, 0);
Player player = game.getPlayer();
game.movePlayer(Direction.RIGHT);
Tile newTile = tileAt(game, 1, 0);
assertEquals("Food added", food.getPoints(), player.getPoints());
assertEquals("Player moved", newTile.topSprite(), player);
assertFalse("Food gone", newTile.containsSprite(food));
}