// valid level file, here. Good for debugging, too.
final IntTag spawnX = (IntTag) newData.get("SpawnX");
final IntTag spawnY = (IntTag) newData.get("SpawnY");
final IntTag spawnZ = (IntTag) newData.get("SpawnZ");
final LongTag Seed = (LongTag) newData.get("RandomSeed");
var.randomSeed = Seed.getValue();
Out.out("Seed: " + var.randomSeed); // lets output the seed, cause why not?
final Coordinates ret =
new Coordinates(spawnX.getValue(), spawnY.getValue(), spawnZ.getValue());
return ret;