Not that the base implementation of the {@code LCG64ShiftRandom}class is not thread-safe. If multiple threads requests random numbers from this class, it must be synchronized externally. Alternatively you can use the thread-safe implementations {@link LCG64ShiftRandom.ThreadSafe} or {@link LCG64ShiftRandom.ThreadLocal}. @see TRNG @see RandomRegistry @author Franz Wilhelmstötter @since 1.1 @version 2.0 — $Date$
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