RenderComponent rc = entity.getComponent(RenderComponent.class);
if (rc!=null) {
ClientContextJME.getWorldManager().addRenderUpdater(new RenderUpdater() {
public void update(Object arg0) {
TreeScan.findNode((Spatial) arg0, new ProcessNodeInterface() {
public boolean processNode(Spatial node) {
if (node instanceof Geometry) {
((Geometry)node).clearBuffers();
TextureState ts = (TextureState) node.getRenderState(RenderState.RS_TEXTURE);
// deleteAll is too aggressive, it deletes other copies of the same texture