super.setStatus(status, increasing);
if (increasing && status == CellStatus.ACTIVE) {
// Add a cell ref component to the entity. This will let us associated
// the entity with the cell and make it easy to detect when we click
// off of the cell
CellRefComponent refComponent = new CellRefComponent(cell);
affordance.addComponent(CellRefComponent.class, refComponent);
// First try to add the movable component. The presence of the
// movable component will determine when we actually add the
// affordance to the scene graph. We do this in a separate thread