skybox.updateRenderState();
skybox.lockBounds();
//skybox.lockMeshes();
Entity e = new Entity("Skybox");
// e.addComponent(ProcessorComponent.class, new TextureAnimationProcessor(up));
SkyboxComponent sbc = wm.getRenderManager().createSkyboxComponent(skybox, true);
e.addComponent(SkyboxComponent.class, sbc);
skyboxProcessor = new SkyboxProcessor(wm, skybox);
e.addComponent(SkyboxProcessor.class, skyboxProcessor);