directionRotation.fromAngleAxis(rotY*(float)Math.PI/180.0f, yDir);
directionRotation.mult(fwdDirection, rotatedFwdDirection);
directionRotation.mult(sideDirection, rotatedSideDirection);
quaternion.fromAngles(rotX*(float)Math.PI/180.0f, rotY*(float)Math.PI/180.0f, 0.0f);
collection = new ProcessorArmingCollection(this);
collection.addCondition(new NewFrameCondition(this));
setRunInRenderer(true);
// System.out.println("[SimpleAvatarControls] creating " + this);