Package org.jdesktop.mtgame

Examples of org.jdesktop.mtgame.NewFrameCondition


        directionRotation.mult(fwdDirection, rotatedFwdDirection);
        directionRotation.mult(sideDirection, rotatedSideDirection);
        quaternion.fromAngles(rotX*(float)Math.PI/180.0f, rotY*(float)Math.PI/180.0f, 0.0f);
       
        collection = new ProcessorArmingCollection(this);
        collection.addCondition(new NewFrameCondition(this));

        setRunInRenderer(true);

//        System.out.println("[SimpleAvatarControls] creating " + this);
    }
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        public void commit(ProcessorArmingCollection arg0) {
        }

        @Override
        public void initialize() {
            setArmingCondition(new NewFrameCondition(this));
        }
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            // it is dirty and needs copying into the texture.
            return true;
        }

        private void start() {
            setArmingCondition(new NewFrameCondition(this));
        }
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        }

        @Override
        public void initialize() {
            // TODO this should be a post condition
            setArmingCondition(new NewFrameCondition(this));
        }
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            return checkForUpdateReturn;
        }

        private void start() {
            setArmingCondition(new NewFrameCondition(this));
        }
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            }
        }

        @Override
        public void initialize() {
            setArmingCondition(new NewFrameCondition(this));
        }
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Related Classes of org.jdesktop.mtgame.NewFrameCondition

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