ServerSessionManager lm = LoginManager.getSessionManager(serverURL);
// Register physics and phyiscs collision systems for this session
WorldManager worldManager = ClientContextJME.getWorldManager();
CollisionManager collisionManager = worldManager.getCollisionManager();
CollisionSystem collisionSystem = collisionManager.loadCollisionSystem(
JBulletDynamicCollisionSystem.class);
JBulletDynamicCollisionSystem jBulletCollisionSystem =
(JBulletDynamicCollisionSystem) collisionSystem;
PhysicsManager physicsManager = worldManager.getPhysicsManager();
JBulletPhysicsSystem jBulletPhysicsSystem =