Package org.jbox2d.collision.shapes

Examples of org.jbox2d.collision.shapes.MassData


      bd.type = BodyType.DYNAMIC;
      Body b = getWorld().createBody(bd);

      b.createFixture(fd).setUserData(LIQUID_INT);

      MassData md = new MassData();
      md.mass = massPerParticle;
      md.I = 1.0f;
      b.setMassData(md);
      b.setSleepingAllowed(false);
      liquid[i] = b;
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        bd.position = new Vec2(cx, cy);
        bd.fixedRotation = true;
        bd.type = BodyType.DYNAMIC;
        Body b = getWorld().createBody(bd);
        b.createFixture(fd).setUserData(LIQUID_INT);
        MassData md = new MassData();
        md.mass = massPerParticle;
        md.I = 1.0f;
        b.setMassData(md);
        b.setSleepingAllowed(false);
        liquid[i] = b;
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    // Accumulate mass over all fixtures.
    final Vec2 localCenter = m_world.getPool().popVec2();
    localCenter.setZero();
    final Vec2 temp = m_world.getPool().popVec2();
    final MassData massData = pmd;
    for (Fixture f = m_fixtureList; f != null; f = f.m_next) {
      if (f.m_density == 0.0f) {
        continue;
      }
      f.getMassData(massData);
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    // Accumulate mass over all fixtures.
    final Vec2 localCenter = m_world.getPool().popVec2();
    localCenter.setZero();
    final Vec2 temp = m_world.getPool().popVec2();
    final MassData massData = pmd;
    for (Fixture f = m_fixtureList; f != null; f = f.m_next) {
      if (f.m_density == 0.0f) {
        continue;
      }
      f.getMassData(massData);
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    // Accumulate mass over all fixtures.
    final Vec2 center = m_world.getPool().popVec2();
    center.setZero();
    final Vec2 temp = m_world.getPool().popVec2();
    final MassData massData = pmd;
    for (Fixture f = m_fixtureList; f != null; f = f.m_next) {
      if (f.m_density == 0.0f) {
        continue;
      }
      f.getMassData(massData);
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    // Accumulate mass over all fixtures.
    final Vec2 localCenter = m_world.getPool().popVec2();
    localCenter.setZero();
    final Vec2 temp = m_world.getPool().popVec2();
    final MassData massData = pmd;
    for (Fixture f = m_fixtureList; f != null; f = f.m_next) {
      if (f.m_density == 0.0f) {
        continue;
      }
      f.getMassData(massData);
View Full Code Here

    // Accumulate mass over all fixtures.
    final Vec2 localCenter = m_world.getPool().popVec2();
    localCenter.setZero();
    final Vec2 temp = m_world.getPool().popVec2();
    final MassData massData = pmd;
    for (Fixture f = m_fixtureList; f != null; f = f.m_next) {
      if (f.m_density == 0.0f) {
        continue;
      }
      f.getMassData(massData);
View Full Code Here

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