Package org.jbox2d.collision

Examples of org.jbox2d.collision.WorldManifold


  public void postSolve(Contact contact, ContactImpulse impulse,Fixture thisFixture, Fixture thatFixture) {
    if(thatFixture.getBody().getType()==BodyType.DYNAMIC){
      for(int i=0;i<impulse.tangentImpulses.length;i++){
        if(impulse.normalImpulses[i]!=0){
          if(doesLineBreak(impulse.normalImpulses[i])){
            WorldManifold wm=new WorldManifold();
            contact.getWorldManifold(wm);
               
            breakPoint=CoordinateConverter.coordWorldToPixels(wm.points[0]);
            impOnNormal=wm.normal.clone();
               
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    Body currentBeaverBody = currentPlayer.getCurrentBeaver().getBody();
    Beaver[] p1Team = p1.getTeam();
    Beaver[] p2Team = p2.getTeam();
    if (event.contains(bullet)) {
     
      WorldManifold worldManifold = new WorldManifold();
      event.getContact().jboxContact.getWorldManifold(worldManifold);

      drawCircle = true;
      collisionX = worldManifold.points[0].x;
      collisionY = worldManifold.points[0].y;
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Related Classes of org.jbox2d.collision.WorldManifold

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